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Players start in small bases around a circular arena with a Healing Spring in the middle and must battle for the favor of the gods to get soldiers or buy myth units, upgrades and god powers. This script uses a lot of advanced features to create a randomly generated blood-style map with buyable units, technologies and god powers using favor from kills. (Edited for NW 9.1 by Nottud for bug fixes and quality of life improvements on shop) (Edited for NW 9 by SmurF_AttacK for more intensity) (Edited for 6.1 MINIMAL favor trickle in center - by Ko_in_DK) (Edited for the X-Pac and added atlanteans by NW_Mike)
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Colour of thatch may vary.Random Map Script by Matei of Woad Creations ~ Last edit: Nottud ‘Leysingi’ families often lived in hovels like this, usually the hovel was still owned by their former master’s family and though their working lives could be hard, usually working for their old master, they were not ‘Fostre’ and their grandchildren would be ‘Bondi’.Ģ8mm Scale models supplied unassembled. The wooden track-way streets of a ‘Hafn’, especially the lesser side streets, could have buildings like this interspersed with smaller huts along most of their length.Ī Freed ‘Fostre Thrall’ (hereditary slave) was a ‘Leysingi’ (Freedman), they were still at the beckon call of their former master’s household (it took two generations as ‘Leysingi’ before their oath had value and they could be considered a lesser ‘Bondi).
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Though for a lesser ‘Bondi’ (free born oath giver), this could just as likely be both family home and a place of work.Ī prosperous ‘Kaupamadr’ (buyer and seller) might need a building of this size as a store room close to his merchant house/shop. In a Norse ‘Hafn’ (harbour/port trading town) this type of building would house the workshops of craftsmen who might themselves live in dwellings close by. In Norse communities this kind of larger ‘A’ framed building was typical of craft workshops and larger outhouses.
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